pub struct WindowEnv<T>where
T: Clone,{ /* private fields */ }
Expand description
Manager for a Window
Implementations§
source§impl<T> WindowEnv<T>where
T: Clone,
impl<T> WindowEnv<T>where T: Clone,
sourcepub fn from_config(
window_config: WindowConfig<T>,
event_loop: &EventLoop<EventMessage>
) -> WindowEnv<T>
pub fn from_config( window_config: WindowConfig<T>, event_loop: &EventLoop<EventMessage> ) -> WindowEnv<T>
Create a Window environment from a set of configuration
sourcepub fn process_layout(
&mut self,
rdom: &FreyaDOM,
font_collection: &mut RCHandle<skia_textlayout_FontCollection>
) -> (Layers, HashMap<EntityId, (Option<Rect<f32, Measure>>, Vec<EntityId, Global>), BuildHasherDefault<FxHasher>>)
pub fn process_layout( &mut self, rdom: &FreyaDOM, font_collection: &mut RCHandle<skia_textlayout_FontCollection> ) -> (Layers, HashMap<EntityId, (Option<Rect<f32, Measure>>, Vec<EntityId, Global>), BuildHasherDefault<FxHasher>>)
Measure the layout
sourcepub fn render(
&mut self,
layers: &Layers,
viewports_collection: &HashMap<EntityId, (Option<Rect<f32, Measure>>, Vec<EntityId, Global>), BuildHasherDefault<FxHasher>>,
font_collection: &mut RCHandle<skia_textlayout_FontCollection>,
hovered_node: &Option<Arc<Mutex<Option<EntityId>>>>,
rdom: &FreyaDOM
)
pub fn render( &mut self, layers: &Layers, viewports_collection: &HashMap<EntityId, (Option<Rect<f32, Measure>>, Vec<EntityId, Global>), BuildHasherDefault<FxHasher>>, font_collection: &mut RCHandle<skia_textlayout_FontCollection>, hovered_node: &Option<Arc<Mutex<Option<EntityId>>>>, rdom: &FreyaDOM )
Render the RealDOM to Window
pub fn window(&mut self) -> &mut Window
sourcepub fn run_on_setup(&mut self)
pub fn run_on_setup(&mut self)
Run the on_setup
callback that was passed to the launch function
sourcepub fn run_on_exit(&mut self)
pub fn run_on_exit(&mut self)
Run the on_exit
callback that was passed to the launch function