pub struct AccessibilityState {
    pub nodes: Vec<(AccessibilityId, Node)>,
    pub node_classes: NodeClassSet,
    pub focus: Option<AccessibilityId>,
}
Expand description

Manages the Accessibility integration.

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§nodes: Vec<(AccessibilityId, Node)>

Accessibility Nodes

§node_classes: NodeClassSet

Accessibility tree

§focus: Option<AccessibilityId>

Current focused Accessibility Node.

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impl AccessibilityState

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pub fn new() -> Self

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pub fn wrap(self) -> SharedAccessibilityState

Wrap it in a Arc<Mutex>.

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pub fn clear(&mut self)

Clear the Accessibility Nodes.

Trait Implementations§

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impl AccessibilityProvider for AccessibilityState

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fn node_classes(&mut self) -> &mut NodeClassSet

Mutable reference to the NodeClassSet.
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fn nodes(&self) -> Iter<'_, (AccessibilityId, Node)>

Iterator over the Accessibility Tree of Nodes.
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fn focus_id(&self) -> Option<AccessibilityId>

Get the currently focused Node’s ID.
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fn set_focus(&mut self, new_focus_id: Option<AccessibilityId>)

Update the focused Node ID.
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fn push_node(&mut self, id: AccessibilityId, node: Node)

Push a Node into the Accesibility Tree.
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fn add_node( &mut self, dioxus_node: &DioxusNode<'_>, node_areas: &NodeAreas, accessibility_id: AccessibilityId, node_accessibility: &AccessibilityState )

Add a Node to the Accessibility Tree.
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fn set_focus_with_update( &mut self, new_focus_id: Option<AccessibilityId> ) -> Option<TreeUpdate>

Update the focused Node ID and generate a TreeUpdate if necessary.
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fn build_root(&mut self, root_name: &str) -> Node

Create the root Accessibility Node.
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fn process(&mut self, root_id: AccessibilityId, root_name: &str) -> TreeUpdate

Process the Nodes accessibility Tree
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fn set_focus_on_next_node( &mut self, direction: AccessibilityFocusDirection, focus_sender: &Sender<Option<AccessibilityId>> ) -> Option<TreeUpdate>

Focus the next/previous Node starting from the currently focused Node.
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impl Default for AccessibilityState

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fn default() -> AccessibilityState

Returns the “default value” for a type. Read more

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