Struct freya_node_state::CursorSettings
source · pub struct CursorSettings {
pub position: Option<i32>,
pub color: Color,
pub mode: CursorMode,
pub cursor_id: Option<usize>,
pub highlights: Option<Vec<(usize, usize)>>,
pub highlight_color: Color,
}
Fields§
§position: Option<i32>
§color: Color
§mode: CursorMode
§cursor_id: Option<usize>
§highlights: Option<Vec<(usize, usize)>>
§highlight_color: Color
Trait Implementations§
source§impl Clone for CursorSettings
impl Clone for CursorSettings
source§fn clone(&self) -> CursorSettings
fn clone(&self) -> CursorSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for CursorSettings
impl Component for CursorSettings
source§impl Debug for CursorSettings
impl Debug for CursorSettings
source§impl Default for CursorSettings
impl Default for CursorSettings
source§impl PartialEq<CursorSettings> for CursorSettings
impl PartialEq<CursorSettings> for CursorSettings
source§fn eq(&self, other: &CursorSettings) -> bool
fn eq(&self, other: &CursorSettings) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl State<CustomAttributeValues> for CursorSettings
impl State<CustomAttributeValues> for CursorSettings
source§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap
) -> Self
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self
Create a new instance of this state
§type ParentDependencies = (CursorSettings,)
type ParentDependencies = (CursorSettings,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
source§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
source§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool
Update this state in a node, returns if the state was updated
source§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where Self: Sized,
Converts to a type erased version of the trait
impl Eq for CursorSettings
impl StructuralEq for CursorSettings
impl StructuralPartialEq for CursorSettings
Auto Trait Implementations§
impl RefUnwindSafe for CursorSettings
impl Send for CursorSettings
impl Sync for CursorSettings
impl Unpin for CursorSettings
impl UnwindSafe for CursorSettings
Blanket Implementations§
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> TupleAddComponent for Twhere
T: Send + Sync + Component,
<T as Component>::Tracking: Send + Sync,
impl<T> TupleAddComponent for Twhere T: Send + Sync + Component, <T as Component>::Tracking: Send + Sync,
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].