Struct freya_renderer::WindowConfig
source · pub struct WindowConfig<T: Clone> {
pub width: f64,
pub height: f64,
pub decorations: bool,
pub title: &'static str,
pub transparent: bool,
pub state: Option<T>,
pub background: Color,
pub on_setup: Option<WindowCallback>,
pub on_exit: Option<WindowCallback>,
}
Expand description
Configuration for a Window.
Fields§
§width: f64
Width of the Window.
height: f64
Height of the window.
decorations: bool
Enable Window decorations.
title: &'static str
Title for the Window.
transparent: bool
Make the Window transparent or not.
state: Option<T>
A custom value to consume from your app.
background: Color
Background color of the Window.
on_setup: Option<WindowCallback>
Setup callback.
on_exit: Option<WindowCallback>
Exit callback.
Trait Implementations§
Auto Trait Implementations§
impl<T> RefUnwindSafe for WindowConfig<T>where T: RefUnwindSafe,
impl<T> Send for WindowConfig<T>where T: Send,
impl<T> Sync for WindowConfig<T>where T: Sync,
impl<T> Unpin for WindowConfig<T>where T: Unpin,
impl<T> UnwindSafe for WindowConfig<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.